Experience Prototyping 2014

Sports

5-Week Project, Fall Term

The main educational objective of this class is to learn how to bring (envisioned, present or future) experiences to life via various prototyping skills and techniques. This year's theme - throughout these 5 weeks of hands-on learning - is  Sportswhat roles IxD can play in a sports context, ranging from e.g. the environment in which sports are done, to supporting training schema and tracking of exercises.

The program for this year's edition is the following:

Week 1: Bodies in Space
- interacting with the physical environment.
Week 2: Visualizing fringes of the possible
- video techniques.
Week 3: Animism, Anthropomorphism and Zoomorphism
- Behaviors of interactive robotic system.
Week 4: How to get what you want (electronically)
- expand on an exploration you always wanted to do but never got around to.
Week 5: Prototyping Wearable Interactions
Textile Technologies, fashion techniques and integration of electronics.

In addition to developing a level of proficiency of different tools and skills, the students are required to document and reflect on their own design activities. Each student has to produce a weekly video exposing their thoughts and perspective on their work.

More info and details on the  2014 course wiki .

External tutors:
Richard Holland
Kay and Diede van Vree
Mads Høbye 
Stoffel Kuenen, Adam Henriksson, Rickard Åström, Daniel Jansson
Marina Toeters and Jos van der Weele

Course responsible: 
Christoffel Kuenen

Moussette Interaction Lab:
Rickard Åström 
(Daniel Jansson)

Selection of resulting video's:

Week 1:

 

 

Week2:

 

 

Week 3 video:

 

 

Week 4 video:

 

Week 5 video:

 

 

Find more experience prototyping videos on the  IxD Vimeo account.